![]() There is also gras in areas where you couldn´t get an encounter in vanilla Platinum. You are also informed about the levels of upcoming boss fights. You have the option to get an infinite amount of rare candies, max elixers and max heals on the first route. Every Pokémon that has changed typing also looks slightly different in terms of color so the player can deduce type changes (for example Sunflora is Grass/Fire and has red leaves). There are no fully evolved monotype Pokémon, so every monotype Pokémon got a new secondary typing focusing on a vast variety of type combinations. 90% of Pokémon are buffed and a few, mostly (semi) legendaries, are nerfed. My goal was to make all fully evolved Pokémon useful until the Champion fight. Most Pokémon have changed base stats, movesets, abilities or types. In hardcore enemy trainer Pokémon have 31 IVs and immunities are changed to resistances which makes switching in a lot harder. Trainers also don’t use items in battle but about half their Pokémon have held items. All trainer Pokémon have 16 IVs in all stats and random natures (except boss fights) so they should on average be as strong as your Pokémon. Every trainer also has champion level AI and more trainers are unavoidable. ![]() There are no EVs in Platinum Redux to increase difficulty. ![]() – There is no hailstorm on the routes prior to Snowpoint City – Contest Hall is now optional (you don´t have to obtain the annoying extra constest pages in the Pokémon summaries) – Custom flavor texts for regional forms (work in progress) – All Boss Fights are now included in the damage calculator – New Pokémon, including Sirfetch´d and Arceus ![]()
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